Stardew valley fruit trees farm experience

Stardew valley fruit trees farm experience

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Stardew valley fruit trees farm experience

Stardew Valley's Farmer Experience is a farming and gardening game made by Eric Barone and published by Chucklefish. The story focuses around the efforts of the player character to run a farm and keep it profitable. The player is given a house, a garden, and a farm where they can grow fruit trees, vegetables, and livestock in order to sell produce. The Farmer Experience was released in May 2017 for Windows and OS X as a free downloadable title, featuring updates in 2018. The story-driven game follows the tradition of Harvest Moon and features some gameplay elements from Animal Crossing.



In 2014, Eric Barone was inspired to make a farming-themed game after seeing his mother-in-law pickle vegetables in her yard. Barone started developing the game after the failure of another proposed project, and he started creating story-driven farming simulations with "fun" content. The game began to shape into a Harvest Moon-like game, which Barone thought would be interesting to players. Barone also wanted the game to have more realistic visuals, allowing him to make a large-scale world. This led to the game's development being delayed because Barone was focusing on more realistic graphics. He explained the decision to move away from traditional farming games by stating that "it was so easy to make farming sims into a grind fest. I felt like I could do better."

Barone had also considered making a farming simulator where players could create their own crops, however, this idea did not happen as Barone did not want the game to feature micro transactions. Barone also mentioned in June 2014 that the game would take place in a large farm where the player could choose from various crops. However, after developing the game further, Barone decided that he did not want to make an extremely long game and instead made Stardew Valley as a small self-contained experience. He made this decision as he liked the idea of it not being a grind fest and the player being able to enjoy the game after it was over. He wanted to make the game as "relaxing" as possible. Barone also wanted to make the game more accessible as he did not want to make a game that was inaccessible to people who do not speak Japanese. He spent a lot of time working on the game's dialogue and made it as simple as possible. The music was intended to convey the setting.

The game was developed at the same time as Minecraft and as Barone mentioned on the game's Steam page that he thought of designing the game using 2D graphics. He also decided that making the game have 3D graphics would take too much time as it would be difficult to make them look good. At the same time, Barone decided to use 2D graphics, as they are "so much simpler". He also wanted to make the game look natural, with realistic items like barnacles. After making the game, Barone released it to Steam on May 24, 2016.

Barone chose to include the Japanese name Stardew Valley in the game's title because of its similarity to the real Japanese town of Yuzawa, which was also based on a small Japanese town. Barone had wanted to make a farming simulation game, and found that the title Stardew Valley fit the gameplay better than any other name.

A beta version of the game was released to the public on April 27, 2016, following the game's reveal at the 2016 Penny Arcade Expo (PAX) convention. It has since been updated three times.


Stardew Valley has the player use land to farm, where they can collect various crops and animals. However, there is a limited amount of space in the town, so the player needs to make use of the land surrounding the town in order to earn enough money to improve the town. The player can work on multiple farms and can expand the land to add more farms and animals. Other activities are available, such as digging, fishing, logging, and mining. Some of these activities can earn the player extra money and are needed to improve the player's house and create new items for the game. Money can be earned from selling items and crafts, as well as selling animals at a market. There is also a black market in the game, in which items can be sold for far more than they normally sell for in the game's general market.

The game features a day and night system, where at night, most animals are less active, and people will be asleep, while crops do not grow at night. Animals that are active at night will sleep during the day and then wake up again at night.


Stardew Valley was announced at the Penny Arcade Expo (PAX) convention in August 2015.Tydens die konferensie het Barone onthul dat die spel geïnspireer is deur die Japanse boerderystad Omori, geleë in Shimotsuke, Tochigi. Die wedstryd is later in dieselfde jaar vrygestel. Stardew Valley is die eerste wedstryd wat ontwikkel is deur Barone se eie maatskappy, Full Control, wat in 2013 geskep is, met die doel om 'n meer toevallige spel te skep.

In Julie 2017 het Barone na die Steam Community Forum gegaan en aangekondig dat die speletjie na Steam sou kom, en dat dit volledig sou speel, maar nie mikrotransaksies sal hê nie. Die spel sal elke jaar opgedateer word, en ten minste ses opdaterings ten tyde van die vrylating. Barone het gesê die spel is bedoel om 'n enkelspeler-speletjie te wees.

Dit is op 26 Junie 2017 vrygestel. Stardew Valley is ontwikkel met behulp van die bronmotor. Die klankbaan van die speletjie is gekomponeer deur Jonny Greenwood.


Stardew Valley het kritieke lof ontvang met die vrylating. Volgens Review Aggregator Metacritic het die spel 'n telling van 85 uit 100, gebaseer op 34 resensies.

Die speletjie was te sien as 'n 'Editor's Choice' deur die Microsoft Windows -uitgawe van die Amerikaanse tydskrif Time.


Stardew Valley het die toekenning 'Best Simulation Game' in GameSpot se 2017 Readers 'Choice Awards gewen.


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  1. Moll

    Ja, die antwoord amper dieselfde, sowel as by my.

  2. Winwodem

    Presies! I like your thinking. I invite you to fix the theme.

  3. Aethelisdun

    Ek protesteer daarteen.

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